How to make geometry by jumping

Whoever thinks that mathematics is learned sitting in a chair, is that he does not know this activity to do geometry by jumping. Yes, movement and mathematics are often given by hand.

And is that having fun outdoors can be very linked to mathematical activities if you give free rein to your imagination.

Today’s activity will serve to learn different geometric shapes for both small and larger. You already know that the most important thing is that you adapt the level to the development of each child.

Before starting the jumping geometry activity

You can do this activity for children between 4 and 10 years old. It is clear that for each age you will have to adapt the geometric shapes.

geometric shapes

Before doing the activity you have to create a circuit on the floor of geometric figures. Like the one you see in the photo.

You can create it beforehand or let them participate and let them draw the figures themselves. Keep in mind that if you draw a same figure of different colors it will increase a little the difficulty of the activity, since it will not be possible to associate a color to a particular figure.

Keep in mind that you can do it as long or as wide as you want. The bigger it is, the longer the activity will last.

You can draw all kinds of geometric figures, depending on the age of the participants:

  • Triangle
  • Circle
  • Square
  • Rectangle
  • Pentagon
  • Hexagon

But you can also complicate it for the bigger ones and make figures in 3D like:

  • Tetrahedron
  • Sphere
  • Cube
  • Octahedron
  • Cone

Another idea for the elderly is to make decompositions of three-dimensional figures. For example put several decompositions of the cube, some that are false and others certain.

Several activities to learn jumping geometry

Once drawn the figures you can propose several games:

learn jumping geometry

  1. All participants are placed on one side of the circuit and have to reach the other side by stepping on the figure you indicate.
  2. They should jump around the circuit and change their figure every time you tell them.
  3. Each of the participants has to go through a certain figure, which will be different from that of the other children.
  4. For a child you can make him move from one side to the other by the figure he wants, but every time he steps on a figure must say his name aloud.

If you do the decomposition activity of the cube, I recommend that you put certain and false decompositions. What you will have to do is move from one side of the circuit to the other, stepping on only the decompositions with which you can create a cube.

What do you think of the activity? Do you like mathematical activities with movement? Which of them will you put into practice?